I'm a Computer Science student at UTFPR-PG, passionate about game development. I have been developing games for 6 years, specialized in storytelling focused on PC games. What I aim is to create stories, games, and characters that brings motivation for others.
Throughout my journey, Iโve consistently expanded my skill set through courses related to game development and technology. Iโve worked with methodologies like SCRUM and tools such as Bitbucket and PlayFab. I have experience with systems design, rapid prototyping, playtesting, user feedback analysis, and development of inclusive and accessible mechanics. I'm highly adaptable and focused on collaborative, goal-oriented environments.
At LESIC, I created a methodology based on the Doorโs Problem, which was adopted by other team members and led to a performance improvement of up to 15%. During my SBIE presentation, I introduced new mechanics and refined environments to better fit the target audience, combining technical development with user-centered design. My time at Meerkat Coding was marked by process optimization in user registration and scheduling, significantly reducing execution time. I co-founded KnockUp Games, a development club that prepares members for the game industry using real-world methodologies.
My ultimate goal is to create inspiring games, just as I was inspired, bringing entertainment and motivation to those who play them.
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My Game Dev-focused resume:
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