๐Ÿ‡ง๐Ÿ‡ท Portuguese

Game Designer

I'm a Computer Science student at UTFPR-PG, passionate about game development. I have been developing games for 6 years, specialized in storytelling focused on PC games. What I aim is to create stories, games, and characters that brings motivation for others.

Throughout my journey, Iโ€™ve consistently expanded my skill set through courses related to game development and technology. Iโ€™ve worked with methodologies like SCRUM and tools such as Bitbucket and PlayFab. I have experience with systems design, rapid prototyping, playtesting, user feedback analysis, and development of inclusive and accessible mechanics. I'm highly adaptable and focused on collaborative, goal-oriented environments.

At LESIC, I created a methodology based on the Doorโ€™s Problem, which was adopted by other team members and led to a performance improvement of up to 15%. During my SBIE presentation, I introduced new mechanics and refined environments to better fit the target audience, combining technical development with user-centered design. My time at Meerkat Coding was marked by process optimization in user registration and scheduling, significantly reducing execution time. I co-founded KnockUp Games, a development club that prepares members for the game industry using real-world methodologies.

My ultimate goal is to create inspiring games, just as I was inspired, bringing entertainment and motivation to those who play them.

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My Game Dev-focused resume:

GameDesignCV

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โœ’My Projectโ€™s


Contacts

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